Transport fever 2 torrent1/4/2024 ![]() In August 2013, an update explained the major gaming design decisions taken by the team: Train Fever was originally developed by two people, Urban and Basil Weber, but the team grew to three developers with two additional artists. The initial release date was set for May 2014, and pushed back to Q3 2014 at the end of February 2014. Finally, on 20 March 2013, the crowd-funding campaign reached its target of €250,000, with 651 investors.Īt the beginning of the crowdfunding campaign in September 2012, Train Fever was already in development at a prototype stage. On 2 March 2013, €155,000 was invested, with €95,000 remaining to find, and 29 days to the deadline. On 25 February 2013, the Train Fever team announced that the game will be available at release on Windows, Mac OS X and Linux. The start of the development was moved to May 2013, with a new expected release date in May 2014.The campaign deadline was moved to 31 March 2013, in order not to surprise investors with last-minute changes.However, the same ratio of "equity percentage / money invested" was kept (1% of equity for €5,000 invested). The equity for private investors was lowered from 60% to 50%.The target funding on Gambitious campaign was lowered from €300,000 to €250,000.As a consequence, several decisions were made: On 18 February 2013, eleven days before the campaign deadline, the Train Fever team announced that an institutional investor backed the project for a total of €50,000. At that time, the project was supported by 200 investors on Gambitious. ![]() Reception was very positive, allowing Train Fever to reach the first page of Steam Greenlight "Top Rated All Time" at beginning of February. On 27 December 2012, Train Fever was accepted on Valve's Steam Greenlight, in the "Concept" section. Three months after the beginning of the campaign, on 12 December 2012, the campaign had reached 6.5% completion, with 70 investors and €20,000 invested. On 27 October, a new gameplay video was released and announced on both the Gambitious project page and the official website. On 14 October 2012, Train Fever lead developer announced that everyone investing €40 (2 shares) or more in the project will receive a copy of the final version of the game. The deadline was fixed for 1 March 2013, for a total duration of six months. The original funding target was €300 000, split by €20 shares, with an initial equity of 60% for private investors. The crowd-funding campaign started officially on 1 September 2012. The first activities on Train Fever's Gambitious page were observed on 26 August. It was decided to use a crowd-funding platform, although no name was given at that time. On 22 June 2012, the Train Fever team announced that they would need to seek funding in order to be able to develop the final release of their game.
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